Tuesday 14 March 2017

Beekyr Reloaded. DEV LOG#19: Updating languages screen

Update #19
Updating languages screen

We decided to add flags to the language selection, it looks far more professional.


As an example, I added the screenshot in Spanish, still anyone can use this one right? It means it works.


Thursday 9 March 2017

Beekyr Reloaded. DEV LOG#18: Leaderboards

Update #18
Adding leaderboards
We've been very busy but here they are our cool leadeboards.

We took as reference our Vortex Attack style to later adept it to the needs of Beekyr Reloaded.

Vortex Attack (2015)

Then it was moment to improve it, only 15 positions was no good for this. We wanted to show top 10, your score and near scores, and all time hi-scores in the élite mode (old madness).


We wanted to display the players country (or at least a flag) and that not be automatic, some people like to represent the country they don't live in.
We also wanted to display the date, level and played difficulty.


Also we wanted to add an extra field, played ship, they are all secret except the basic one, this will make people look for them. Or at least that's what we think it should happen.

Once we fixed they layout it looked like this:

Beekyr Reloaded Leaderboards

We're happy with it Smiley

Tuesday 7 March 2017

Beekyr Reloaded. DEV LOG#17: Updating the game trailer

Update #17
Updating the game trailer

Can you spot the differences between the new and old version?

This is the latest trailer (2016)


And this was the first android trailer (2014)




I have also translated it to Japanese, it looks so cool!


Game is available now in STEAM. I will keep posting updates for the achievements and other minor updates.
http://store.steampowered.com/app/484930/

Thanks for reading already!

Thursday 2 March 2017

Beekyr Reloaded. DEV LOG#16: Adding extra feedback when picking up pollen in vertical stages.

Update #16
Adding extra feedback when picking up pollen in vertical stages.
Now when player collects pollen, a small pollen particle will go up for a small amount of time, it looks nicer and also if the plaer didnt understand the text or the signs in the first tutorial. This will display that you just collected pollen, and it is good for you.

The game

Game is available now in STEAM. I will keep posting updates for the achievements and other minor updates.
http://store.steampowered.com/app/484930/

Thanks for reading already!

Tuesday 28 February 2017

Beekyr Reloaded. DEV LOG#15: Adding more variety (boss attacks)

Update #15
Adding more variety (boss attacks)

I just carried on adding variety to the shooting patterns.  And I've decided to add fishes shooting bubbles, praying mantis shockwave or spider throwing some spiderwebs. Each one of these "bullets" behave very different. Some of them leave trails, some don't kill you but slow you down. All of this leads the game to have many interesing scenarios and patterns.



Praying Mantis + shockwave


Spider + Webs

Thursday 23 February 2017

Beekyr Reloaded. DEV LOG#14: Adding more variety (special attacks)

Adding more variety (special attacks)

Until now, the enemies were shooting almost the same: firing bullets with straight paths. The shape were different but still, same feeling.

I decided we could have some venom/poison coming from scorpions or baby-maggots. All of this leads the game to have many interesing scenarios and patterns.


Maggots shooting honey


Scorpion Boss + Poison

Tuesday 21 February 2017

Beekyr Reloaded. DEV LOG#13: Adding fantasy, optional, gore or extreme violence - (Part: II)

Update #13
Adding fantasy, optional, gore or extreme violence - (Part: II)


Explosions will make screen to shake now (The famous screenshake). It might be too much so we made it optional in the graphics options.


Also, star of the show. We've added extreme violence when you destroy most bosses. They break appart and all the limbs , body head etc will break appart with a massive explosion.


Before of this the bosses would fall down while we displayed a series of explosions.

Thursday 16 February 2017

Beekyr Reloaded. DEV LOG#12: Adding some fantasy violence - (Part: I)

Update #12
Adding some fantasy violence - (Part: I)
We asked some profesional to tell me about what he felt when playing the game. He said that the game didnt make him feel powerful, the explosions were to simple... There was nothing for him to feel good when playing the game. He didn't play more than the first stage, but still he got a point...

I replaced the old explosions for stronger ones . It makes the game a hell of a lot more interesting and satisfying to play. Also now, we've added greenish blood splash when an enemy is hit.


Bug death!

Monday 13 February 2017

Beekyr Reloaded. DEV LOG#11: Improving particle effects and overall colours.

Update #11
Improving particle effects and overall colours.

Waterfalls

PC-STEAM, 2016 VERSION:


ANDROID, 2013 VERSION:

Wednesday 8 February 2017

Beekyr Reloaded. DEV LOG#10: What is going on with the bees

Clarifiyng what is going on with the bees...

After a while testing I noticed not many people understood the history by looking a small sequence with wasps carrying bads with pollen and a queen bee in the floor stunned.

I decided to add some comic style images to illustrate the history.

PC-STEAM, 2016 VERSION:

Here is the picture and some text that helps understanding what is going on.

LIKE THE ANDROID, 2013 VERSION:

Here is the old way of knowing what was going on: Nothing was explained. It was displaying a  really simple animation of some insects leaving with how knows what....

Monday 6 February 2017

Beekyr Reloaded. DEV LOG#9: Adding game fairness (SHIELD + BOMBS)

Update #9
Adding game fairness (SHIELD + BOMBS)

Something that adds great gameplay value is being able to save you in specific moments. This is a must if the SHMUP game wants to be fair as sometimes there are so many bullets that are not dodgable.

So, I just added a new ability to trigger: The bomb BeeSquad that will initially protect the player and then get sent towards the enemy as if they were missiles.


Here you can see the initial shield.


And its following attack.

Monday 30 January 2017

Beekyr Reloaded. DEV LOG#8 : Adding ingame expectations

Update #8
Adding ingame expectations

Before any big enemy or boss is always nice that something special is about to appear.

A new Warning sign appears now.


EDIT WITH LATER UPDATE:
A bigger sign appears, (it was too small):


It is also nice to add nice titles and headings at the start of a level with a bit of good taste and style.... Instead a standard tacky message box:

PC-STEAM, 2016 VERSION:


ANDROID, 2013 VERSION: