Tuesday, 22 November 2016

Beekyr Reloaded. DEV LOG#7 : Improving the logo.

Update #7 : Improving the logo.

EDIT:
 If you like this game, wishlist / follow Beekyr Reloaded now in STEAM here:
http://store.steampowered.com/app/484930


You can see the progression here:

Beekyr: Eco Shoot em up (2013):


First review for Beekyr Reloaded (2016): [Just changed the hue]


Final review: [Changing contrast, brightness and saturation]


Final: [Adding the same latest effects to the Reloaded text]









Friday, 18 November 2016

Beekyr Reloaded. DEV LOG#6 : Importance of having the collisions well marked.

Here we have spines with a red glow, it breaks the ambience a little bit but it makes it obvious that it is dangerous:


Also it works very well fading the background a bit and adding a bit of color to the main collidable layer:

Tuesday, 15 November 2016

Beekyr Reloaded. DEV LOG#5 : Improving particle effects and overall colours.

Update #5
Improving particle effects and overall colours.

Note : Beekyr Reloaded will be releases on the 1st December 2016 in STEAM.


Removing sun, adding a storm (with rain and lightnings)

PC-STEAM, 2016 VERSION:


Click you youtube video with sound:



(No storm, only rain)



ANDROID, 2013 VERSION:

Thursday, 3 November 2016

Beekyr Reloaded. DEV LOG#4 : Game progress & How to play instructions

Update #4
I have been working in the game progress. Before it was just fine but nothing fancy just plain simple.

Here is its evolution!

BEEKYR RELOADED VERSION (PC STEAM, 2016):



ORIGINAL VERSION, (ANDROID, 2013):



Also, I have improved a small information page to let users know how to play them a bit better. You can see wordings are better and fonts and graphics are a lot nicer:

BEEKYR RELOADED VERSION (PC STEAM, 2016):



ORIGINAL VERSION, (ANDROID, 2013):