Wednesday, 30 October 2013

HI-SCORE implemented locally.

HI-SCORE  implemented LOCALLY.

Now Beekyr has a local hi-score value. Everytime you beat it, it will send the score to the servers to be registered worldwide.

There will be a Hi-Scores ranking per each game mode.... If you want to score more, try to get the secret levels and its bonus stage!


Monday, 28 October 2013

Beekyr 100% Indie and Ikoid

We have been contacted by 100% Indie offered to appear in Samsung Apps. We hope we get more attention than in GooglePlay.

Also we have been offered to appear in a new bundle called: IKOID, it might be awesome to get it there...

With places want the game we should de making millions soon... But it's not as easy...this is a very tough saturated world and we need to work really hard to get enough money and live from it...  Hopefully it will happen eventually!




Wednesday, 23 October 2013

Beekyr Kill Counter

We have decided to add a new cool feature:

Destruction Stats!

We made a little experiment and it displays like this:




Then we will reward the player depending on how well you do.

Then there will be a stats page where you can see all your rewards and killed monsters.
How cool is that!

Get your game now and you will get this update whenever we put it live!

Google Play (download game)



Monday, 21 October 2013

Today we will be presenting the game in :
http://www.meetup.com/Amigos-del-Videojuego-por-Madrid

Feel free to come and check out our Elevator Pitch. We hope that everyone likes it and more people get to enjoy our game even more!

Get it now here:
https://play.google.com/store/apps/details?id=air.kaleidogames.Beekyr

Friday, 18 October 2013


Hello guys, this is a crazy test we made for performance... It is pretty cool to see so many bullets in screen running so smoothly.

 

Don't be scared... This was only a test, there is no level this hard, not even in its 6th difficulty level.

Thursday, 17 October 2013

Our first game is out: Beekyr

We Kaleidogames are new but we want to make good quality games, that's why we made: Beekyr.

Beekyr took us 8 months of very hard work. In fact, we took about 4 months to build the game and the engine. The other 4 months were used in polishing the game. We are all very happy...

 

Beekyr is a shoot'em up game with no cinematics or a complex story. Just well polished gameplay and addictive levels.  You don't need more than 1 finger in touchscreens or 2 buttons (in gamepads).

We really hope you like it, if you get it now, you will the next future features for FREE using updates:

  1.  gamepad support.
  2.  reward system
  3.  world wide hi-scores system 
  4.  in-game combos 
  5.  googleTV  &  OUYA support.

Stay tuned!

Tuesday, 1 October 2013

Welcome, we are KaleidoGames

Hello, we are Kaleidogames, indie developers:

First draft.



...too similar to SMB on GB

Finally we will use this one.


We are indie so we have low budget. We don't have crazy pre-rendered cinematics, crazy marketing and amazingly detailed backgrounds. But we have what it matters, well good ideas, and we execute them as much as possible. We'll work as much as needed to make awesome games.

Check our website:
www.kaleidogames.com